Photoshop - BCM Panel

lockedNormals to hard edges

Author: Buliarca Cristian (buliarca@yahoo.com)
Copyright (@) 2013 Buliarca Cristian
http://buliarca.blog124.fc2.com/

Version: 2.1

Photoshop versions supported: CS4, CS5, CS6, CC
OS: WIndows, Mac OS X

BCMPanel 2.1 features:

  • saving maps as tga, png, tiff

  • save different groups into different RGBA channels, as defined in the customize window

  • it saves only the visible groups. If the visible group is the group that needs to be on the alpha channel, it will save the group defined for RGB as well even it is hidden.

  • you can create more than one preset with the customize window , and also you can view them in the panel by double click in the blank space and add a preset. When pressing the save maps button for one preset it will save the maps as defined in that preset. Also you can change one preset from the panel by double clicking on the preset label.

  • tillable maps are saved correctly when the exported image is resized

  • SETUP PSD - will create a new document with the groups defined for a preset in the customize window. If you already have a document open it will create the missing groups

  • default colors - are the colors defined in the customized window and used as backgrounds for the inexistent groups, that needs to be saved in the RGB channels of an image. Also the SETUP PSD will create the groups with these colors. If there is no default colors preset the script will use black.

  • rename selected group or create one new group by pressing the button with the group name from the BCM Panel.

  • DN_AlbedoCheck - a visual check that shows the most dark or the most bright pixels for your albedo. This check is performed at saving time as well and the user will be warned about it. Uhen the DN_CHECK button is pressed, a group DN_CheckAlbedo will be created for the main parent of the selected layers, if there is a AlbedoCheck defined in the customize window. Also if the group already exists it will perform a toggle by showing the brightest pixels in red, then the darkest pixels in blue, then nothing.

  • BRDF Palette - will open an image that the user have defined as floating window so it will be easy to take the colors with the picker from that image. Also if the image is already opened it will close it.



To install it extract the archive and in Photoshop go to File>Scripts>Browse and select Install.jsx from the extracted folder. Press Install, when done, restart Photosop
and go to: Window>Extentions>BCM



Use and/or modify at your own risk.


You can watch a small video tutorial on how to use the panel and scripts here:









bcm_Help

Hello these are short tutorials on how to use the BCM panel and scripts.






Maya - Transform locked normals into hard and soft edges

lockedNormals to hard edges


Author: Buliarca Cristian (buliarca@yahoo.com)
Copyright (@) 2013 Buliarca Cristian
http://buliarca.blog124.fc2.com/

Version: 1.0.1

Function:
this script takes the selected objects and transforms the locked normals
into Hard or Soft edges.
Usually when the user import an object in format fbx, from other 3d package
maya bring that object with locked normals not with hard and soft edges.
This way you can edit the object in maya and send it back to your other 3d
package by FBX and keeping the smoothing groups as well. If you don't export it
as hard and soft edges form maya, the fbx importer will not create the smoothing
groups in the other package, it will only import it with locked normals.


To install it you need to copy the script : "lockNormals_toHS.py"
in maya user scripts directory:
"c:\Users\_your user name_\Documents\maya\2012-x64\scripts\"

and use these python command to run it:

import lockNormals_toHS as lockNormals_toHS
reload(lockNormals_toHS)

If you want to have it on your shelf just create a shelf button with the above comments.

Use and/or modify at your own risk.









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